Happy Fourth of July for USA readers!
I’ve been coming up with a system on how long residents of Millwood will live, and think I’ve gotten it to a point that I’m happy enough with it to share.
I always liked EA’s original idea that those that age up poorly will likely have less years to enjoy retirement. With Ethan aging to elder in just 2 1/2 years, I really wanted to get my idea ready for implementation.
I decided to roll for all my current elders, and am pleased with the varied results. I’ll be using Ethan as an example at the end to avoid spoilers of my current elders. His household will still get played at minimum one more time before his 60th birthday, so he still has time to try and make some healthy changes.
I do not want my elders living past 100 years old. Sure it happens in real life, but it’s not common, and I will say that it is very uncommon for Millwood residents. Shucks.
I’m doing this via the dice method, this die roll is handy if you don’t have dice at hand. The bottom row is a custom one so you can just plug in your number there and roll.
When someone turns 60 they are given a base number of 18 that can then be added to and subtracted from. If they lived a perfectly average, non-spectacular life then they will be able to live to 78 year old max if they happen to roll a d18. I think that is a nice average age.
If you’ve lived a good life, then there are opportunities to add to that d18. On the opposite side, if you made some bad choices, then there are penalties.
Average/Overweight – If you are average weight you neither gain nor lose points for it. If you happen to be overweight then you are penalized 5 points.
John Russo isn’t passionate about fitness, but he knows it’s important to be health conscious, and so he has been diligent about his workout. You can gain 1 point per skill point in fitness, maxed out at 5 points. So John here gains himself a bonus of 3 points to his base for his fitness.
No penalty for having no fitness.
Of course it’s not only just about health, you have to know how to kick back, relax, and enjoy yourself some downtime. If you have excelled in this, and have at minimum 5 skill points in your pre-destined hobby, then you gain a bonus of 3 points to your base score.
Mandy’s pre-destined hobby happens to be fitness, so she will gain points under the fitness category above, and this one as well. Her 6 fitness points will gain her 3 bonus points for her pre-destined hobby category and the max bonus of 5 points for the above fitness category.
Having strong ties to your family relations is another opportunity to add to the score. If you have 0 relative enemies, and are friends with at least 65% of your blood relations, then you get a bonus of 5 points.
You can ether just use the family icon and do your very closest blood relations, or you can include great-grandchildren, and the spouses of your family members. I prefer to include the entire brood, as grandchildren of all generations make the world more sweet.
Mandy is friends with just about *every* single sim in her extended family, including their spouses and respective girl/boyfriends. So she earns 5 points in this category.
Enemies – Those with family enemies and strife are docked 3 points for all that added stress they’ve had to endure over the years. People can only be expected to pick up their trashcans so many times before their blood starts boiling!
Fido needs some credit too. Elders with an animal companion are more likely to see higher years than those without, and so it’s the same for pet owners in Millwood. Friendship with a household pet gives you a bonus of 2 points. You can see above that Mandy’s dog, Sydney is ranked number 4 on her friend list. You’ll also see Juno (Hazel’s dog), but she doesn’t count as they don’t live in the same household.
Lifetime goals can give a sense of accomplishment, and so those that have done well in their careers/life can receive a bonus of 2 points. And those that have reached their Lifetime Want are given 3 points.
Lifetime want is easy to know, but career is at your discretion. I felt that Myra with her many successful businesses has had a successful career, and so she receives the bonus. It’s not necessarily getting to the top of the ladder, but an overall feeling of having had a career of success, or a life of that.
For instance a devoted Mother might find her success in raising her family, and having them turn out well in life. Nicole is in line to receive the bonus if her younger ones mature well, Mandy certainly received it.
Those that live below the poverty line are more likely to struggle in life which may mean they don’t visit the doctor frequently enough, or have enough healthy choices for food, or live without some of the general comforts in life, not to mention the stress of never knowing if you have enough money for bills. Spending a longtime below the poverty line wears a person’s spirits down, especially if they made it to 60, and haven’t found their situation improved upon. This is a 4 point penalty.
I will be configuring the poverty income every 4 years when I do taxes. For the 2019 taxes I will be calculating the poverty line based on actual cash/savings account numbers, and then set the poverty line at 25% of that number. This way it will be more accurate for those that live on rental properties.
Example if the average household’s cash/savings amount was $70,000, then the poverty line would be $17,500. If you fell below that line when you turned 60, you would be living at the poverty level. If you were living in a combined household, I would take into consideration the entirety of their life. Ethan can’t suddenly mooch off his children and expect to not get penalized here.
I am certain that my average cash/savings will be less than that though as Millwood is not an industrious town. I will retouch on this when I get to November 2019 in game when it’s time for taxes again.
Base – d18
Fit – (+10)
Relationships – (+5)
Career – (+2)
LTW met – (+3)
Fitness Hobby – (+1 per skill point max of 5)
Destined Hobby – (+3 if you have 5 skill points)
Friends with Personal Pet – (+2)
Overweight – (-4)
Poverty – (-4)
Poor Relationships/Enemies – (-3)
Ethan is feeling nervous about this new system with his impending birthday. I will use him as an example, because it’s not set in stone yet for the guy.
Base – d18
Fit – (+0)
Relationships – (+0)
Career – (+0)
LTW met – (+0)
Fitness Hobby – (+0)
Destined Hobby – (+3)
Friends with Personal Pet – (+0)
Overweight – (-0)
Poverty – (-4)
Poor Relationships/Enemies – (-3)
(BASE) 18 + (BONUS) 3 – (PENALTY) 7 = (DIE ROLL) d14
So I would roll a d14, and let’s say it comes up as a 12, then I would add 12 years to Ethan’s elder base age of 60. So I would mark down in my notes that Ethan would die at 72 years old, which would be the year 2034.
If anything is unclear, just let me know! Otherwise this is my new system for coming up with elder deaths, and has been put into effect immediately.